Report on Gaming Industry in India|Business Reports

Report on Gaming Industry in India

            
 
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Case Details:

Report Code : BREP039
Report Length : 24 Pages
Period : 2000 - 2006
Organization : -
Pub Date : 2007
Teaching Note : Not Available
Countries : India
Industry : Gaming

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Introduction

Ever since the early 1970s, when Atari1 released the first popular arcade video game Pong, video gaming has become an increasing popular pastime and has had a profound economic and socio cultural impact in many countries across the world. The advances in digital technology, mobile communications and the Internet since the 1990s, have further fuelled the growth of the global gaming industry.

Gaming can be categorized into five main classes:

PC Gaming- Involves playing video games on a personal computer (PC). The advantage with PC gaming is that it offers rich multimedia experience and easy usability. 

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Games can be played using storage devices such as CDs, DVDs or online (with a fast and stable internet connection). Console Gaming – In console gaming, games are played using game consoles.

Apart from a game console, it requires an output device such as a computer monitor or a television and an input device called controller. Some of the popular gaming consoles are Sony's Play Station and Microsoft's Xbox.

Wireless Gaming - Wireless gaming refers to the games played using handheld devices such as mobile phones, personal digital assistant (PDAs),2 etc.

Multiplayer Gaming - As the name suggests, this involves playing games with other gamers (usually between five to ten players), sometimes even with players in different parts of the globe...

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1] Atari, Inc., is a global publisher and developer of video game software for gaming enthusiasts and the mass market audience. (Source: http://finance.google.com).

2] A Personal Digital Assistant is a wireless hand-held computer, which serves as an organizer, electronic book, or note taker. It typically uses a pen-shaped device for data entry and navigation.

 

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